Enough, say, for Introversion Software to take to E3 2002 and drop £10k on showy speedboats and supercars. Within hours of its launch, Uplink had made back the developer’s paltry initial investment – and then some. They’re a dedicated, down-to-earth bunch of dreamers, and as such, it’s a pleasant surprise to say that they didn’t fall victim to that essentially British condition Top Gear so aptly ascribes as “ambitious, but rubbish”. They appoint themselves “the last of the bedroom programmers” and invest in some CD-Rs and ink for their printers they make and distribute the first copies of the game by hand. Almost single-handedly, Chris cooks up a little hacker sim by the name of Uplink, while his collegiate compatriots get down to the business of selling their fledgling company’s quirky debut. In their love of retro games, Chris Delay, Mark Morris and Thomas Arundel share a passion that proves decisive when they band together to form Introversion Software. Three like-minded undergrads meet at Imperial College London and hit it off. ( Assassin's Creed, Cactuars, Darwinia, DEFCON, e3, Fable 2, Final Fantasy, Gabe Newell, Geometry Wars, Introversion Software, Peter Molyneux, RTS, skate., Steam, Top Gear, Uplink, Valve, XBLA) Command & Cactuar: A Review of Multiwinia – Survival of the Flattest for the PC
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